This week, we're putting a special focus on learning from each other through constructive feedback. We'll also reflect on what makes improv scenes tick, all while engaging in some wonderfully playful exercises designed to stretch different improv muscles!
1. Two-Minute Drill (Scene & Feedback)
- The Setup: Get into pairs. You'll perform a quick, two-minute scene based on a suggestion.
- The Feedback Loop: Immediately after the scene, the rest of the group will provide focused feedback. We'll concentrate on specific skills or techniques each time (e.g., one session might focus on character work, another on how the scene was built, another on the use of humor, or the storytelling arc).
- The Goal: This is all about learning to give and receive constructive criticism and positive reinforcement in a supportive environment. It's a fantastic way to get immediate insights and grow quickly.
2. Continue or Thank You? (Audience Choice!)
- The Setup: After a pair or small group performs a scene, the "audience" (the rest of the workshop participants) gets to vote. Would you like to see this scene continue and explore where it might go next? Or is it a complete moment, and we should thank the performers?
- The "Why": The really valuable part comes next: you're encouraged to briefly explain your reasons for voting. Why did you want to see more? What made it compelling? Or, if you voted "thank you," what made it feel complete or what might have been missing for you to want more?
- The Benefit: This fosters critical thinking about what makes a scene engaging and helps everyone recognize the elements of strong improv.
3. The King Game (Or Queen, or Royal Highness!)
- The Setup: One person is designated the "King" (or Queen, etc. – any title of supreme authority!). Everyone else in the scene must cater to the King's every whim and desire, no matter how absurd, specific, or ridiculous their demands might be.
- The King's Power: The King can request anything – a song, a dance, a specific object to be fetched, a reenactment of a historical event, an interpretive dance of their current mood... anything!
- Varying the Ruler: We can experiment with giving the King different personalities (e.g., a benevolent and kind ruler, a demanding tyrant, a silly and childish monarch, a perpetually bored royal) to see how it changes the dynamics and the humor.
- The Exploration: This exercise is a hilarious exploration of power dynamics, sycophancy (playing the fawning courtier!), and the sheer comedic joy of exaggerated obedience and commitment.
4. The Removalists (The Impossible Task)
- The Setup: In small groups, you'll improvise a scene where the characters have a clear objective: they must try to remove an increasingly absurd and difficult object from a room or space.
- The Object: Imagine trying to remove a giant inflatable elephant, a live (and unhappy) shark, a fully operational (and occasionally glitchy) time-traveling phone booth, or the concept of "sadness" itself.
- Adding Hurdles: To amp up the challenge and encourage creative problem-solving, the director might introduce time constraints ("You have 60 seconds before it explodes!") or severely limited resources ("All you have to move the grand piano is a single toothpick and a roll of duct tape!").
- The Fun: This is a fantastic exercise for teamwork, physical comedy, creative problem-solving, and heightening the stakes. How do you work together when faced with the seemingly impossible?